Mia’s empire lives on. Pick a banner and take the city.
The Syndicate didn’t end — it expanded. Territory Control is the map war where your crew takes contracts, stacks influence, and flips zones city‑wide.
Unlock: Drug Den level 3+ (testing). Then run /territory to pick your banner.
Status: Testing phase — gates may shift while Mia tightens the rules.
Short version: finish ops, gain influence, own zones, collect big perks. Long version? You’re here for it.
System map (every moving part):
Important: Territory is per server. Your influence, faction, and zones are tracked separately in each server.
When you’re eligible and type /territory, you’ll see a short intro and a button called Getting Started. That checklist is your on‑ramp.
If you bounce early: no panic. Your checklist and ops are waiting. Just run /territory again.
Factions are your family for the season. Each one bends the game in a different direction — loot‑heavy, catch‑heavy, prism‑heavy. Choose the crew that matches your grind.
Example: If you live in packs, pick the upgrade crew. If you want raw catch volume, go catch‑yield.
Mia's inner circle. Elegant, ruthless, and always one step ahead.
Faction bonus: +20% influence on ops + higher prism boost chance
Smugglers and rain runners who own the river routes and back alleys.
Faction bonus: +25% catch yield + rare silver pack drops
Signal thieves and prism splicers. They win wars without firing a shot.
Faction bonus: +20% pack upgrade chance + two prism boost steps
The street enforcers. If a zone flips, they made sure it hurt.
Faction bonus: +12% catch yield + higher double catch chance
Important: Pledging is a season lock. It’s not a casual click — it’s a banner choice.
What you’ll see: a confirm screen with your faction perks and a warning that the choice is locked.
You get 3 active ops per cycle. Finish them to earn influence — your score for the map.
Your first session is a quick ramp: 2 tiny ops with a 5‑minute timer.
Finish an op and the Syndicate might drop a flash job. They last 60 minutes and cap at 2 active.
Ops refresh every 2 hours. The timer is live, so you always know when the next wave hits.
Each op pays out 6–18 influence, plus zone bonuses if your faction controls the right turf.
Clear every standard op before refresh for a streak bonus (+20 influence + a bronze pack)
When you finish an op, the channel hears about it and your list gets crossed out — clean and visible.
Example op: “Catch 6 animals during rain.” Knock it out, bank influence, move the map.
Progress rules: Op progress only counts while your ops are active. No ops = no progress.
Refresh behavior: New ops appear when your timer ends and you open /territory (or press Refresh). There is no background push.
Note: Op progress counts the action, not the size of the catch. A double catch still counts as one catch toward ops.
Your influence bar shows progress to the next rank. A second bar shows the faction race, so you know who’s ahead.
Tap Getting Started for a short onboarding tracker (faction → starter ops → first op → first zone).
Tap Zones to see live control, zone bonuses, and the reshuffle timer.
Use Help any time to jump here for the full breakdown.
Tip: If you want to see every bonus you’re currently getting, check the Zones view — it lists owned zones and active perks.
Influence is the score that moves the map. Your op reward is adjusted by three layers:
Example: Your op lists 12 influence. Your faction gives +20% influence, so the op becomes ~14. If your faction owns 2 zones and the zone bonus is 2% per zone, you get a small extra bump on top. The final total is what gets added to your influence bar.
Zones are the map. Each zone belongs to a faction and grants a unique perk to every member of that faction.
Every 8 hours, the city recalculates control based on faction influence. Stronger factions claim more zones. When zones flip, the bot announces the changes in your spawn channels.
Contested zone: A live hotspot appears when at least two factions are active. Complete standard ops fast to push the bar. The first faction to hit the target flips that zone instantly.
Contested target: The target scales to the smallest active faction so solo crews aren’t locked out. It’s about 3 ops per active member, then clamped to a floor/ceiling (roughly 3–9) inside a 30-minute window.
Example: If your faction owns Sable Docks, everyone in your crew gets extra chances at the listed pack tier.
+15% catch yield
+22% pack upgrade chance
Bonus pack chance (gold)
+10% prism boost chance
14% double catch chance
+3 prism boost steps +18% op influence
How reshuffle really works: influence totals are ranked, then zones are assigned in a weighted draft. Higher‑influence factions get more slots, not a guaranteed sweep.
How contested really works: if a rival faction completes a standard op, the contested leader can switch and the progress bar resets to that faction’s momentum. Starter/flash ops do not move contested progress.
If a faction controls every zone at once, dominion bonuses turn on for everyone in that faction until the map flips again. It’s rare, loud, and incredibly rewarding.
Yes, they stack. Dominion bonuses layer on top of faction perks and zone perks.
Catch yield boosts make extra animals appear. At +10%, about 1 in 10 catches becomes 2 instead of 1. At +25%, it’s closer to 1 in 4.
Example: If you catch 20 animals, +25% means you’ll usually see ~5 extra animals pop in.
This is a separate roll. If it hits, your catch amount is doubled instantly — even after yield boosts.
Example: A 2‑animal catch can become 4 when the double hits.
Some zones and factions add a bonus pack roll on each catch. If it hits, you get the listed tier (or better).
Example: Dock bonuses can drop platinum packs while you’re just catching normally.
This boosts your odds of packs upgrading to a higher tier when opened.
Example: A bronze pack has a better chance to climb into silver or gold.
Extra prism boost chance makes upgrades happen more often. Prism boost steps mean a single boost can jump multiple tiers.
Example: A two‑step boost can leap a prism from Fine → Rare in one hit.
Some factions and zones add extra influence to ops. Own more zones and you’ll feel it every completion.
Zone bonus: each owned zone adds about 2% to op payouts.
Faction perks + zone perks + dominion perks all stack. If two perks touch the same stat, they add together.
In‑chat callouts: when a territory bonus triggers, your catch message will call it out (boosted haul, doubled catch, or pack drop).
Influence is your territory score. Higher influence means higher ranks and better leaderboard placement.
Example: A new player might hit 80 influence quickly, but later ranks take real commitment. The ladder is steep by design.
Territory has its own leaderboard. You can view it with /leaderboard and choose Territory from the dropdown.
Translation: You can’t farm two servers to inflate your global ranking — only your best server counts.
Territory achievements track milestones like choosing a faction, completing ops, and reaching top 10. You can see all unlocks in /achievements or the Achievements wiki tab.
Takeaway: Territory is a loop. It rewards short bursts of focused play, not endless grinding.
Contested zones only appear when at least two factions have active members in the server.
The game picks a zone and sets the target based on the smallest active faction: roughly 3 ops per active member, clamped between 3 and 9, inside a 30-minute window.
Momentum: The faction that completes the most standard ops inside the window wins the flip. If another faction surges, the leader swaps.
Why it matters: The flip is instant, which means you can take a bonus without waiting for the full zone refresh.
Tip: Stack easy ops (trade, rain, pack opens) right before the window starts.
Starter ops are a one-time, low-pressure intro. They teach the loop and finish fast.
Why this matters: the first session feels like progress, not a grind.
Zone bonuses are meant to be felt, not just read. When a zone perk hits, the catch message will call it out.
Example: A base catch of 1 becomes 2 with yield. Then a prism boost lands, doubling again. You suddenly bank 4 from one message.