ElysianZoo Store Wiki

Economy and Value

Understand value, Zoo Dollars, and debt.

Value and economy

Every animal has a rarity value. Higher rarity means higher value. Value is used in leaderboards, trading, and achievements.

Value is not spendable currency β€” it’s a score that reflects how rare your collection is.

Two-track economy: Value measures collection power, Zoo Dollars power casino games. They never replace each other.

Zoo Dollars

Casino games use Zoo Dollars. They are separate from your animal inventory.

Earning Zoo Dollars

Zoo Dollars mainly move through casino wins and special rewards. They are not tied to trades or animal value.

Debt

You can go negative on an animal type. This is used for special story and casino mechanics.

Pay up costs

Drug Den levels require a pay up cost after bounties. The price changes each level.

Where value comes from

  • Rarity tiers define base value.
  • Boosted catches and rare pulls tend to push value faster.
  • Large collections still matter β€” total count adds depth to your profile.

What value is used for

  • Leaderboards: Value leaderboards show the most prestigious collections.
  • Trading: Trade previews compare value to help players gauge fairness.
  • Achievements: Several achievements check total value or profit.
  • Profile flex: Value is the quickest shorthand for β€œhow rare is your zoo?”

Value vs. count

Two players can have the same number of animals but very different value totals.

  • Collecting rare animals spikes value quickly.
  • Collecting many common animals builds volume and unlocks achievements.
  • Balanced collectors usually score highest over time.
Example: A player with 2 Dolphins might have higher value than someone with 200 Zebras. Rarity shifts the score.

Debt recovery

Any 777 big win in slots shows the Remove Debt button. If you have debt, it clears it.

Debt is a story mechanic. It looks scary but it’s recoverable.

  • When it appears: right after a triple-7 on slots.
  • What it clears: all negative counts, across every animal type in the server.
  • Why it matters: it unlocks specific achievements and resets your balance cleanly.

Zoo Dollars: the casino loop

Zoo Dollars are a separate loop for those who enjoy risk and mini-games. They do not affect catch rates.

  • Earn: casino wins, event rewards, and occasional quest rewards.
  • Spend: roulette bets, slot spins, and pig rounds.
  • Track: casino leaderboards and achievements.

Gift tax and trade value

Large gifts can trigger a tax prompt. It’s a small safety check to prevent abuse and keep the economy balanced.

  • Paying the tax keeps the transfer smooth.
  • Dodging tax can trigger a hidden achievement.
  • Trade value is a guide β€” you decide the real price.

Drug Den pay ups

Drug Den is the hardest economic drain in the game. Each level has its own pay up cost β€” and the final contract is the most severe.

  • Pay ups are server-bound.
  • Pay ups pull from your actual inventory, not Zoo Dollars.
  • Final contract costs are revealed only after the bounties are completed.

Value score example

Imagine two players with the same total catch count. The one with rarer animals will show higher value because each rarity tier carries more weight.

In short: value is a rarity-weighted score, not a direct count.

Why value is not money

Value is for prestige: it powers leaderboards, flex stats, and achievement checks. Zoo Dollars are for risk games and do not change collection strength.

  • Value cannot be spent.
  • Zoo Dollars cannot buy animals.
  • The two systems keep progression fair.

Value tips

  • Rarer animals raise your collection value faster.
  • Trading can help you specialize in a rare tier.
  • Value is a score, not a spendable currency.
  • Chasing one rarity is great for value, but broad collections unlock achievements.

Example: fair trade thinking

Value is a guideline for fair trades, not a strict rule. Use it to avoid accidental overpaying.

  • Even value trade: both sides feel clean and usually unlock achievements.
  • Overpay trade: common when helping a new player or chasing a specific animal.
  • Underpay trade: risky for trust, but sometimes part of a bargain.

Tip: trade value is a compass, not a contract. The players decide the real deal.

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